This page lists all console variables and console commands included in Garry's Mod.
Animation events tell the AI at what moment an attack is launched, or a character dies, when a scripted event (such as a scientist opening a door) has happened, and so on
#HALF LIFE TEXTURES FOR GMOD 2016 MOD#
Adjusting Viewmodel FOV :: Garry's Mod Help / Problems / Bug All of the addons here don't change the game drastically, or change the look of it wildly. I figured that with the release of half life alyx it would be nice to have some good graphics to match the new high res models being ported exported, and that beyond that even, its nice to make gmod look a lil better. This mod has the playermodel and a set of viewmodel hands to use.
Magician's Red Playermodel ripped from Jojo's Bizarre Adventure Eyes of Heaven, Rigged by Copper and James Mazton, and remeshed to work in GMod. I was having the same problem but I found out if u type in the viewmodel command and what number it is in the main menu it works but it doesn't work ingame. I've always disliked how intrusive the default gmod viewmodels were, especially for bigger monitors, so this is really cool! The only problem i have with it is that the bobbing and swaying features do not seem to be working, but the viewmodel offset works, so i'm still going to use it Type sv_cheats 1, then type fiewmodel_fov (desired number) example: fiewmodel_fov 80.
#HALF LIFE TEXTURES FOR GMOD 2016 DOWNLOAD#
You can download this AI-enhanced HD Texture Pack for Half-Life: Source from here.Home Gmod viewmodel Bump Steam Workshop::ViewMo As such, this classic Half-Life game can now look sharp and modern, and maintain its original art style. In order to improve the game’s default textures, the modder used Topaz Labs AI Gigapixel software. These screenshots showcase both the new normal maps, as well as the AI-enhanced textures. In order to showcase this mod, Coomer has released the following screenshots. However, he does plan to generate better and bigger size normal maps as soon as he finds a good algorithm. Furthermore, the modder had to reduce the size of the normal maps to 512×512 due to the big file size. As a result of that, the size of the mod is now around 4.38GB. This pack uses a batch of generated normal maps with alpha channel to make dark parts of the textures non-reflective. Thankfully, though, the modder has not added bump maps to the Xen levels.
This new version adds normal maps to almost all textures. Modder ‘Coomer’ has released a brand new version of his AI Uspcale Mod for Half-Life Source.